![]() First the bad: -The adjustment of the game length makes it feel like Civ3, which I like, but combining that with the extended length of turns makes for an over drawn out experience. However, doing so in Civ5 feels like playing a pretty spread-sheet. ![]() I liked Civ4 because micromanagement seemed to really have an effect in the grand scheme. Overall, my biggest pet peeve is that the over-simplicity of this newest version has made the game less of a challenge and more of a tedious waste of time. I bought Civ5 because I liked how the series didn't change much, just got prettier. I didn't expect anything revolutionary, not even with the hex tile switch, but I did expect to get what I had gotten out of the others. … Full Review »īeing a long time fan of the Civilization franchise and having played Civ4 so much that I wore out 2 copies of the game, I have to say that Being a long time fan of the Civilization franchise and having played Civ4 so much that I wore out 2 copies of the game, I have to say that Civ5 was a true disappointment. The protracted time between turns is just unacceptable by even the middle of a Marathon game. Finally, while I presume that the game will be patched quickly, it is crash-prone and has poor performance. ![]() It's easy to imagine ways that religion and detailed technology-even espionage!-could have been left in, yet hidden from novice players or those players uninterested in detail. But making the game easier to play didn't have to mean taking a lot of features away. It's probably more accessible to more people-thus it has a larger potential market. I can see why the game developer might have wanted to take the game in this direction. And the whole anti-expansion philosophy is just un-fun. City management is a lot easier and the whole turn cycling interface improved is nicer, but the tech tree is also a dissapointment. City States are even thinner in detail, and that is a feature that GalCiv 2 did way better. As others have posted, the missing details in the diplomacy screens are a huge problem that renders diplomacy almost useless. Once in-game, excitement at the new graphics and combat system are tempered by all the things that are missing. The number of civs and maps available to play is surprisingly low-okay, we get it, you'll be selling DLC-but it's like half of the counts available in Civ 4. The game looks terrific out of the box, but just on setup a few worrisome issues come clear. ![]() The game I had been looking forward to this game for awhile, and I have always been a fan (not a junkie) of Civ games. I had been looking forward to this game for awhile, and I have always been a fan (not a junkie) of Civ games. ![]()
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